Thread: about texture.
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Old 04-01-2005, 09:03 AM
Windcatcher
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Join Date: Jan 2002
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All of my tools use OpenGL, which requires that textures be a power of 2 in size (e.g. 256x128, 256x256, 128x128, etc.). The best format to use is uncompressed BMP, which OZ should be able to load without any problems.
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