Ok, I can sorta help you out.
The world resolve errors, include emu_opcodes.cpp emu_opcodes.h , and that should fix it, I added those in the project, and it compiled fine. As for zone.exe, you are at the same point I am, sorry I couldn't help you there.
I'm not an expert either, but after playing around with it for a bit, I got world fixed, maybe someone else got zone.exe fixed?
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