ok then, what I will do is begin by creating eq static models (I am excellent in low poly models).
Now just a few questions -
What format would these need to be in (3DS, X, etc..) and is mesh hierarchy fine or export as single mesh?
Triangulated or not?
Next, if my models are acceptable, then I can start making static monster mesh's (I usually keep those to under 3000 tris). These would take a bit longer to make ~1 textured mob per week and 1 untextured per day.
I also find eq mob textures come in many separate textures in files. So in essence, 1 mob would have about 12 textures. The advantage of this is to re-use textures for similar themed mobs. I texture this way as well.
I will give it a go. Let you know of the progess as it happens...always glad to help!
Later
George
some links to my low poly work
ultimaIV rewrite
http://www.wizardportal.com/optimaiv/
tutorials for low poly
http://www.wizardportal.com/optimaiv...tutorials.html
main page for 3D objects - see left panel
http://www.wizardportal.com/optimaiv/orion2/orion.html
some guns
http://www.wizardportal.com/optimaiv/orion2/guns1.html