View Single Post
  #5  
Old 05-23-2005, 11:23 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default ascii import

That's excellent. I will look forward to that release.

In the meantime, I've made about 40 static zone objects such as trees,cut trees,ruins,buildings,altars, etc.. (sample previews coming)

These will fit themes for desert and swamp based zones for now. I anticipate to make about 500 objects in all.

With the pending OZ release I will attempt to create a zone with these objects to see any difficulty in exporting to 3DS using .PNG or .BMP textures.

So far, transparent textures for trees do not import into OZ well. I cannot figure out the method to create transparent textures i.e black is see-through.
I tried .PNG with alpha channel's and that did not work either, nor did an attempt with OZ's toolbar converter. stumped!

My 3Dworld editor works very well with .X and .3DS, so what I'll do is show some screenshots of it in action. Whether the objects (in my editor)will 'spawn' in the same locations as in OZ is unclear, but that will be something I will feverishly work on.

Regarding the humanoid models and non-humanoid models, I will attempt to make a simple elipsoid human model and add bones as you mentioned. Once we agree on bone placement and assorted issues, I will start the real deal of making monster mesh's.

George
Reply With Quote