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Old 05-26-2005, 11:46 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default scene format

The scene format looks interesting. What the difference between
TRIANGLE, RECTANGLE (I assume are quads) and the TRIANGLETEX formats?

When I'm creating my 3DS objects, I export non triangulated mesh' and although I got OZ to import a house, it took quite a bit of trial to make the textures appear. Is it imperative for the textures to be n^2? i.e 128x128 and 128x512 are ok?

I already have about 100 objects textured, with many of the custom themed textures already finished. The swamp, desert and mayan themed ones are done. So before I export the whole lot for you, I will need to figure out exactly what 3DS does not allow (and allows). i.e triangulated, object hierarchy etc..

This is quite a learning curve for me, but alas I'm pretty persistent in making this work.

I also just realised that I could model the entire zone in 3DStudio and export that to OZ - any thing I should be aware of there?

Later,
George
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