KhaN Tips :
- Use a normal BMP (without transparency), compile the zone, et OZ do its job.
- Open your favorite DDS Image editor, save your zones BMP as DDS with all the functions DDS support (alpha mask, mipmap, ...) with the SAME name as your BMp zone texture.
- Open S3DSpy and replace all the textures.
When creating zones (for my testing), i never do this step, this is rather, the last step for me in zone creation process, but it allow to have DDS for yours zones, which is, lets say it WAY BETTER than crappy BMP (Yes sorry, WC, you know how much i hate BMP :p ).
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