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Old 06-07-2005, 04:18 PM
tancor
Fire Beetle
 
Join Date: Jun 2005
Posts: 21
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Ok,

I came across another thread that reflects the same type of problem I am having, but they were lucky in one sense, they had no data in their faction tables, mine are fully popped.

Here's an example...

Guard_Brookrock, npc_faction_id=1939 (npc_types table)
id=1939, primaryfaction=92 (npc_faction table)

(there are two types of large sylvan bats in the db, so I adjusted both of them to play it safe)

a_large_sylvan_bat, npc_faction_id=19515 (npc_types table)
a_large_sylvan_bat, npc_faction_id=18824 (npc_types table)
id=19515, primaryfaction=394 (npc_faction table)
id=18824, primaryfaction=394 (npc_faction table)

npc_faction_entries rows for npc_faction_id=1939
npc_faction_id=1939, faction_id=18824, value=-30, npc_value=-1
npc_faction_id=1939, faction_id=19515, value=-30, npc_value=-1

I've also tried setting the faction_id to 394, but to no avail, I can't get guard brookrock to do his duty.

To check, I go out of the game, set the values in the DB, go back into the game - to be sure the zone is reset, I #depopzone and then #repop (I assume that reloads the info from the database?) but I can't get it to work.

any tips would be appreciated...

Also if anyone could clarify the many columns in faction_list, I would be most appreciative.

-T
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