Quote:
Originally Posted by cavedude
You'll have endian problems so short answer it won't work. 
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I'm not 100% sure I agree - the endian issues would really only appear in the communication layers (unless some of the emulator is written in assembly, which I thought it was all C/C++) - if knowing that everything is sent little endian, conversion would just need to be done on the server to convert everything to little endian or from little endian before operating on the data. But, unless everquest violates standard network byte order rules, everything transmitted/received over tcp/ip should be uniform (network byte order, which as I recall is big endian) for proper communication between platforms...
just my .02cp