I realize this is an older post but I just found it and for the greater majority, it works great
I been play testing and almost everything is smack on. there was one minor flaw tho. arrows cost an insane amt of plat. it may have something to do with the warnings whe sourcing too.
Quote:
update items set jn_stats = (damage*100/delay);
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arrows are x damage and always 0 delay. to alleviate this i tailored it to this
Quote:
update items set jn_stats = 0
update items set jn_stats = (damage*100/delay) where delay > 0;
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useable weapons will always have a delay and this will filter arrows out of the equation
hope this helps