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Old 06-18-2005, 03:36 AM
Sarepean
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Join Date: Sep 2004
Posts: 253
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In 6.1DR1, a lot of things GM wise got broken. For example, /summon-ing across zones is broken and causes them to get stuck somewhere in their current zone. That's just the big one that I remember. Heck, I could be wrong, maybe that's the only one I really noticed as broken... hmmm... oh well, I really don't remember, but there were a few commands that got broken in 6.1DR1.

As far as zoning to different coordinates--- I haven't noticed any real differences? Which zones have you noticed the differences in?
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