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Originally Posted by Night74
Actualy that can be done without directx or open GL it's just a realy big pain LOL whenever I get time to finish up on my C++ I have to do a basic airhocky game *cringes* as for a basic test for a coder for an emu I'd recomend a simple windows prog that does multiple math equations just can't make it to somple though I kinda like the ball chalange as you need to add colision detection into the equation. However I do not think all that is overly needed since your just moding aka emulating a game where the physics are allready built in.
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You could. But then again, are you really testing the skills needed for a network application?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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