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Old 07-15-2005, 10:22 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Cailin
No, you do not "own" the client. "Owning" constitutes that you own the copyright to the client, which you certainly do not. The copyright owner (SOE) grants you the revokable license to use the client based on the EULA presented at installation. If you "owned" your copy, then you would be permitted to copy and resell that same client as you would have full copyright over the materials contained therein.
Suppose I buy a magazine in a store. I now own that magazine. The magazine company nor can the store take it from me now unless I willingly let them have it or sell it. I do not, however, have permission to redistribute the articles freely to the world.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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