Thread: Classic server
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Old 07-25-2005, 01:55 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
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OH..I forgot to mention..I dont know much about games that comunicate over the internet but I think it works this way from what I have gathered so far. The client communicates with the server through a series of packets.
These packets are filled with opcodes. A packet sniffer must be able to record these opcodes and maybe some other pertinent information so that a DEV knows what the opcodes mean.
Now I read that there was no packet sniffer back then so there are no records for the opcodes. So I think those will have to be figured out by hand or some other way. Im thinking maybe alot of them are still the same but no experience whatsoever on that.(These statements may not even be true.)

As for the login server. I think there are what is called offsets. And I think every time there is an update that breaks the EMU these offsets are changed. Maybe if nothing is created in a few years from now I might have enough knowledge to try it myself. Cough!
But I know so very little it stinks right now. I dont know any C++ programming but I do know a little bit of Delphi. Not enough to be able to use
it for more than modifying someone elses programs so far.
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