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  #34  
Old 09-12-2005, 12:01 PM
MikeyUSC
Fire Beetle
 
Join Date: Sep 2005
Posts: 10
Default Fix for This Problem

Code:
/*
** Player position update
**	Struct sent from client->server to update
**	player position on server
**
*/
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16	spawn_id;
/*0022*/ uint16	sequence;	//increments one each packet
/*0004*/ float y_pos;                 // y coord
/*0008*/ float delta_z;            // Change in z
/*0016*/ float delta_x;            // Change in x
/*0012*/ float delta_y;            // Change in y
/*0020*/ signed animation:10;     // animation
         signed delta_heading:10;  // change in heading
         signed padding0020:12;   // ***Placeholder (mostly 1)
/*0024*/ float x_pos;                 // x coord
/*0028*/ float z_pos;                 // z coord
/*0034*/ unsigned heading:12;     // Directional heading
         unsigned padding0004:4;  // ***Placeholder
/*0032*/ // COMMENT ME OUT!! uint8 unknown0006[2];  // ***Placeholder
/*0036*/
};
Simply comment out the last line, and all is well..

RadarBlipBox on the LoginServer is now running with this modification..try & see if anyone has any problems..
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