Code:
/*
** Player position update
** Struct sent from client->server to update
** player position on server
**
*/
struct PlayerPositionUpdateClient_Struct
{
/*0000*/ uint16 spawn_id;
/*0022*/ uint16 sequence; //increments one each packet
/*0004*/ float y_pos; // y coord
/*0008*/ float delta_z; // Change in z
/*0016*/ float delta_x; // Change in x
/*0012*/ float delta_y; // Change in y
/*0020*/ signed animation:10; // animation
signed delta_heading:10; // change in heading
signed padding0020:12; // ***Placeholder (mostly 1)
/*0024*/ float x_pos; // x coord
/*0028*/ float z_pos; // z coord
/*0034*/ unsigned heading:12; // Directional heading
unsigned padding0004:4; // ***Placeholder
/*0032*/ // COMMENT ME OUT!! uint8 unknown0006[2]; // ***Placeholder
/*0036*/
};
Simply comment out the last line, and all is well..
RadarBlipBox on the LoginServer is now running with this modification..try & see if anyone has any problems..