While my EMuShareMem project was missing both GuildList.cpp and GuildList.h, I still get the exact error message I posted above about not being able to "attach to a function". The problem is I don't know which function (in the code looks like there is a possibility of atleast 25 to 30 function handlers...) and my debugger won't stop at any breakpoints I set, which I am guessing is because the source code files are in a non-DOS format? Anyway, would be really cool if someone knows what I need to add. Meanwhile, I'm going to focus on trying to figure out why breakpoints won't work in the project.
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