That might be because when he released the "fix" he only released a changed world.exe and a zone.exe, however the source code file he edited is used in EmuMemShare.dll as well! I might be wrong about that causing the problem you describe, but I was thinking it might lead to some instability since the EQEmuShareMem now expects a Player struct that is "different" than what world and zone will offer up.. Anyway, When I get home maybe I can give you a new fix you can try out. Right now I'm working on a project for my employer and I'm looking at zoneperl issues when I'm bored.
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