Its only like that post in that it is the same error message, but its not "continuous" or "spammed" in zoneperl.exe. You really do get 1 error message for each tiem your char "strikes" a mob in melee. I'm trying my newest zone.exe now to see what thats like so I know if this really is isolated to only zoneperl.exe.
EDIT: I just tried my latest zone.exe which should match MickeyUSC's patch and i can melee and spell attack mobs no prob, so that mob crash is isolated only in the perl code within zone.exe (zoneperl.exe). I'll looking to it...
Last edited by WildcardX; 09-14-2005 at 11:42 PM..
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