The only fix (very ghetto) i've found is the use of SendCorpsesBulkZone. But, it makes the player on who it's sent, crashing.
Mob::Addcorpse() is the same as it's been on old version and I don't think that the problem comes from attack.cpp. The only new thing added is the PKitem and PvPvariable added, wich is working perfectly.
There is also an other problem about corpse. A corpse be rezzed without having the dead player's approbation.
I remember LethalEncounter fixed it quickly just after he added the Pkitem/pvpvariable thing. But i don't think the fix has been sent to Sourceforge.
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