View Single Post
  #12  
Old 09-18-2005, 10:16 PM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

The only fix (very ghetto) i've found is the use of SendCorpsesBulkZone. But, it makes the player on who it's sent, crashing.

Mob::Addcorpse() is the same as it's been on old version and I don't think that the problem comes from attack.cpp. The only new thing added is the PKitem and PvPvariable added, wich is working perfectly.


There is also an other problem about corpse. A corpse be rezzed without having the dead player's approbation.


I remember LethalEncounter fixed it quickly just after he added the Pkitem/pvpvariable thing. But i don't think the fix has been sent to Sourceforge.
__________________
User's projects:
-- Original EMPIRE I/II and Factions! servers
-- Web GM Portal
-- EQoffline/bots
Reply With Quote