1. When OpenZone exports your textures, it converts them to .DDS format (even though they have the .BMP extension). The reason is that .DDS textures preserve alpha (transparency) information, and they have good compression. Actually, it's common for the .BMP textures that come with EQ to actually be .DDS textures in disguise. S3DSpy uses a library called DevIL (Developer's Image Library) that can handle either format (and many others).
2. The client maintains a texture cache and what you're seeing is likely the textures from the last time you zoned to paw (the SOE one). If you turn off texture caching in the client before entering the world, your textures should show up fine. Off the top of my head I believe you turn off caching from the options button before logging in.
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