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Old 11-03-2005, 12:38 PM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
Default modeling npc's

I think creating the models is pretty easy, but good animation and texturing is a bare. I can give you a few simple monsters that have animation seq. something like -

1-30 idle
31-60 walk
61-90 run
91-130 attack
131-160 die

My animation is done is TS6.6 and can be exported as .X, .MDL, .B3D ...

What may be useful is to export to a few formats that support animation.
(I animate by mesh deformation and/or with hierarchical bone set-up.)

- are you thinking of replacing .WLD files so we can get rid of this horrible format?

- One concern is not too many people have created new zones - I have made a few but that's it. I have not put spawns in there even. I am going to see if I can create .map file (I think OZ does this) and make a complete zone with NPC's.

GeorgeS
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