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Old 01-07-2006, 11:54 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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And while we're at it.. let's discuss ownership of intellectual property - and the fit that was utterly thrown over code relating to a program we had been searching for... if you want to get technical about it - this entire community is based off of stolen intellectual property... Debate it.. Rename it.. use the wording you like to make you sleep well at night... Whatever floats your boat.. boil it down to what it is - Sony/Verant came up with the idea of EverQuest and all it's rich in game history and we have stolen it - but I'm not here to split hairs about that. Extremely few folks knew that EQExtractor was a personal pet project of FNW's.. all we knew is that we had found links to it all over the damn place - that it had been mentioned a lot - and it appeared to do what we were trying to do - which was to break out the data out of packet logs so that we could populate our server and fix various things like missing doors, incorrect spawn locations etc. Those very same posts in the forums point back to the CVS holdings and how to retrieve it.. and we stole it because we simply downloaded it to use it? Um - I think someone needs to take a hard look at the facts.
There is no reason whatsoever that anyone needs to make a server that uses their zones and packet data (spawns, door locations, loot, you get the pitcure). Anyone who has a problem with that should go download OpenZone (and the sample zones I've made for it), make some more zones (like Scorpious2k and others have), and make your own database, with all your own stuff. I'd be happy to talk people through the process, and I'm sure there are others here who have gone down the same road who would be amenable to that sort of thing as well. Collecting packets for the sake of content is not necessary at all. You can even make all your own items in the item database so as not to use theirs (heck, I think there's even a spell editor available here somewhere for making all your own spells). A lot of us here, while not *server devs*, are committed to creating the tools and content for playing without using any SOE property (if some kind soul could make some sample creature models we can tackle that as well).
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