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Old 02-28-2006, 01:11 PM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Battleaxus
your agruments about custom patchers and so forth being ilegal while valid really show simple lazieness on your parts, right along with turning new members away with your shoddy attitudes towards questions.
So while we're dead on, we're lazy about not fighting Sony?

Quote:
FIRST of all as a developer of other software I mustpoint out that this entire PROJECT is ilegal and in violation of every copyright law in the world more then likely.
I, too, am also a developer. Not professionally, granted, however, I do develop. Now that we're on an even playing ground, I am fascinated to hear some examples as to where in any law in the United States or European Union that EverQuest Server emulation is illegal.

Quote:
I find the general responces to posts Rude, uncouth and rather imature to say the least. The "idiots Section" is by far the most ignorant thing i have ever seen any development or support staff do in 25 years in the programminga nd IT field. I for one and quite glad to not be able to run this software due to the incompatability of the emu with a recent version of EQLive.
There is a difference between ignorance and making a statement. That statement is that too many people come here asking where everything is when its right on the wiki, or without reading the forum rules. Now, if you're horribly offended that you posted something that got dumped into that subforum, hopefully you'll understand the message.

Quote:
I personally think this "project" is run by a bunchof teenagers, and their immaturity shows through in almost every flame reply they make to people asking valid questions
This "project"? Being in the "Programming and IT field" for 25 years, I must say that you seem to have some nerve to come here and denounce the integrity of the project without even having been able to run the software. The wiki is filled with all the documentation you need to run the software, and if you do not have a compatible client, that is unfortunate. Holding a grude against people with no sympathy for people who are ignorant of the documentation is not going to get you or I anywhere, sir.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.