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Old 04-02-2006, 03:27 PM
Cisyouc
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Join Date: Jun 2004
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Quote:
Originally Posted by javaman
I am not trying to offend but offer the perspective of someone just coming in.

These things might have been easy to get on google a while back, but that seems to be diminishing.
Thats unfortunate, but out of our hands.

Quote:
WOW does not seem so suffer these issues. Blizzard doesn't seem to be putting a good stop to anything there. I have found around 10 different repacks of wowemu (7 of which I actually got to work -> I should probably post a guide).
Ok.. I'm not sure if I see your point.

Quote:
As far as development of this goes, I am personally used to VS6. I would guess I could get source of sf build and observe TCP packets, but I must assume is is more complicated than that. Maybe some sort of PKI going on is causing the bottleneck

Or is it the lack of interest, or the need of a new dev that just purchased titanium to do this.
How is it the lack of interest? The project is not dead, and yet you speak of it as it is.

Quote:
On another note, and I am not quite sure of the legality of this. Does anyone in here have experience with WinPAR? I would assume the answer to be yes. It would seem that someone with working 0.6.2 could build a PAR set on their Everquest directory (in case a file ever get corrupted, they could recover it with the par set) and since this par set is not the files, but just a measure against corruption could use this par set to repair a titanium install (I can't see the files being that drastically different, unless they are using some sort of real-time mutation encryption exceution). Thoughts?
I haven't heard of this and am lazy to look it up -- but I'm going to take a guess and say that if you're suggesting to distribute any EQ Client data in part or in whole -- we cannot. It's the final verdict.
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