Are you using the latest server version?  There used to be an issue where there could only be one timer with a given id running at a time, but that was fixed somewhat recently.
Do the mobs spawn naturally, or do they spawn as part of a quest?  If the latter, you could probably do something like this: 
	Code:
	$entid1 = quest::spawn2(npcid, 0, 0, x, y, z, h);
my $mob1 = $entity_list->GetMobID($entid1);
if ($mob1) {
  my $mobnpc1 = $mob1->CastToNPC();
  $mobnpc1->SetAppearance(2);
}
 and do that for each mob that is spawned
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