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Old 05-14-2006, 04:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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You're really supposed to make everything yourself, including textures. The purpose of S3DSpy was so you could export a zone and rename the .wld file inside to match a zone you were overwriting. If you use SOE textures you're just asking for trouble (and their textures aren't really .BMP files anyway, they're .DDS files, which OpenZone can't read -- but it can write them when you export).

I just realized that the new Veldona zone uses some mesh objects that are only in OpenZone 6.9, so I'm going to have to hurry and get 6.9 out. The other changes I had planned will have to wait for 7.0. One thing I want to do soon is have the wall script perform automatic door placement (and add an SQL export for the doors table), but that will be a lot of work.
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