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 why can't the server do it?
 Ok, I understand that at some point the items are new-- don't exist in the database.  The same is true when I spawn a mob -- it doesn't exist in the database either.
 
 But with a couple of simple hooks, couldn't this work?
 
 #script <filename>
 
 and in the script you would have
 
 #spawn .....
 
 #createitem .... or #additem
 
 Of course its possible that I could try to create something that is "bad" but the spawn and createitem routines can deal with that.
 
 Even if later a fancier scripting mechanism went in place, the underlying mechanism would stay the same.  Actually I would keep everything in some other format and then run a program to convert to #spawn or #createitem.
 
 Interactively it would work the same way, if you use the #createitem command, then it is persistent.  Of course some editing hooks would be good to so that properties could be changed.
 
 Am I talking about the same thing or did i miss the point?
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