Thread: Feign Issues
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  #13  
Old 06-07-2006, 03:28 PM
unicorn97211
Sarnak
 
Join Date: May 2006
Posts: 37
Default Expected Functionality

As a necro when I FD with no spells active on a mob the mob should:
  • Stop Hitting me
  • Return to Spawn Point if Static and clear all agro/hate when reaching Spawn Point.
  • Return to wandering the grid if not static then clear all agro/hate when reaching waypoint #1
  • Clear any hate caused by any damage done prior to the FD
i.e. I cast a 1k nuke to pull a static mob then FD. The mob should pause a bit, then walk home. If I get up before the mob reaches it's static spawn point or it's first waypoint, I should still have agro but no more agro than had I just wandered into the mobs agro range. The agro from the 1k dmg should be gone. If I stand after the Mob has reached it's static spawn point or waypoint #1 or I have been FD for two minutes I should be agro free.

I FD with one or more DoT spells active on a mob the mob should:
  • Stop Hitting me
  • Return to Spawn Point if Static and clear all agro/hate when reaching Spawn Point.
  • Return to wandering the grid if not static then clear all agro/hate when reaching waypoint #1
  • Continue to take damage from all DoTs (no-agro regen rates on live mitigate this near 100% on most mobs)
  • Continue to suffer all nondamage spell effects. (Such as snare)
  • Clear any hate caused by any damage done prior to or during the FD.
  • Retain agro on DoT caster unless DoT wears off and Mob has returned to spawn point or waypoint #1 before caster stands.
i.e. I cast Dooming Darkness (Snare + Magic DoT) pull a static mob then FD. The mob should pause a bit, then turn and attempt to walk home but because of the snare the mob will stay at a standstill. If I get up before the two minutes is up or before my DoT wears off, I should still have agro but no more agro than had I just wandered into the mobs agro range. The accrued agro from the DoT dmg should be gone. If I stand after being FD for two minutes and my DoT has worn off I should be agro free. If I stand before the DoT wears off , the mob resumes it's attack on the next tick of the DoT. At no time should any DoT'd mob be attacking me whie I am successfully feigned.

*This is key to splitting. To Split mob A from B:
1) Snare mob A - Mob A walks towards you , Mob B run at you.
2) FD - Mob A turns to return to spawn but can't move, Mob B walks to spawn point
3) Stand Mob A recieves damage from snare DoT and resumes it's attack on you. Mob B having returned to spawn point is out of agro range and has no agro towards you therefore staying home.

I stack 8 heavy DoT's on a Raid Mob and FD between each cast, the mob should:
  • Stay agro on the tank because each FD has cleared your accrued damage hate
  • If I continue to stand while my 8 DoT's do damage even having feigned between each cast, the accrued damage/hate could push me back to the top of the hate list. (This is why necros commonly FD at regular intervals to keep clearing their acrrued agro during long fights)

I am level 70 and I nuke a level 10 mob down to 1 hit point then FD. My friend a level 1 warrior hits the mob for 1 dmg, the mob should:
  • Die and award full xp to the level 1 warrior because all agro/hate from the level 70 nuke caster was wiped during the FD leaving the level 1 warrior as the only PC on the Mobs hate list.

Things that blow my cover are:
  • A spell landing on me after having feigned. i.e. a mob begins casting before I FD and the spell lands on me after I hit the floor.
  • Being hit by any AE spell.
  • Feigning with Auto-Attack on. (I think this only happens to necros , i heard it doesn't happen to monks, don't know about sk at all)
  • ... has fallen to the ground.

I figured writing this would serve as a reference to what we're shooting for with FD functionality. Feel free to point out any errors or things I left out.
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