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  #19  
Old 06-13-2006, 04:38 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by GeorgeS
Thanks for the info. I agree the 0.6.6 and 0.7.x have those changes to the spawnentry and spawnentry tables.

Also, I have taken a serious look at both databases and found the discrepancies -specifically in the npc table.

Anyways, I fixed ALL the programs to work with both PEQ and CAVEDUDES 0.6.6 databases. 0.7.x should work in all except the spawneditor.exe because of the field changes.

Let me know of any problems...

GeorgeS
http://66.159.225.58/eqemu/GeorgeS_EqEmu_Files.zip
I'm useing the latest EQEMU (0.7.0-800), I'm able to see everything, and I can edit / put in changes , but the won't save into the EQ database; when I restart the editor, the changes are gone. I tried the loot editor in Harbinger's Spire , and the Grid editor in Lfay (didn't try anything else yet).
I will keep you informed of whatever problems I run into with your programs.
The Spawn Editor would be very helpful also, but "beggars can't be choosy!" Im really happy with what you already have made out.

Thank you very much for doing this - If I ever get a lot done with this database, anyone who wants it, can have it.
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