Thread: Swamp Wars
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  #5  
Old 06-23-2006, 11:13 AM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
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yea you're probably right about the heads for money thing. i didnt think about that. i thought about winning a swamp war and gaining access to a non-playable race's superior merchendice so to stop it from becoming completely imbalanced they only have a limited time to be in their zone before being kicked out. and their items would be more expensive so if one race saved up their money before the swamp war they would have weaker gear than the race that has spent their money and have a greater chance of losing. then when they gain access to more expensive items they wouldnt be able to afford what they wanted and its for a limited time so they wouldnt be able to farm up enough loot before they get kicked out. but if the team that fought without buying gear wins then they have money saved up to buy the expensive gear for a limited time.

i was thinking another idea could be like eq2 workshop tasks, fill out crafting orders for NPCs to get paid, or collecting ground spawn items in the swamp for NPCs

Last edited by Grundy; 06-23-2006 at 07:16 PM..
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