the buff is fading fine, but the effect would not. Any spell effect applied for a buff which is not just added to spell_bonuses has to be removed in FadeBuff. However, it actually looks like the Pacify spell effect (SE_Lull) is not even implemented. But if it were, it would need to be faded when the buff wears off.
Given that the faction mod stuff is not a buff, does it stack if the spell is cast again?
Either way, dont worry about clearing the faction mods when they zone, their Client object will get destroyed soon after and they will clear anyways.
you should come to #support on IRC, a lot easier to talk.
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