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Old 07-25-2006, 03:58 PM
Jibbatwinkers
Sarnak
 
Join Date: May 2006
Location: Cincinnati
Posts: 73
Default Cleave (Critical Hit Line)

The spells that increase the critical hit rate are currently broken. Most noticibly is the Cleave line (Cleave I/II/III) that is an effect on items. On live the effects should give you a (let's say 40%) increase in change of critical hits. On EMU I and others on my server the line actually caused you to crit 40% of your attacks. Might be just a simple math error in the code, hope this helps.

Other evidence of the double-hit spells doing the same sort of thing but haven't parsed any deffinate proof. Thanks!
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