Heres what i did...
I pulled up a list of NPC names in cavedude that wasn't in peq... pulled those out into a list
Then i ran a program to take every line of the insert statement from dumping cavedude's database where the name from the above list showed up, giving me several insert statements per name at times, all of which were not in the peq database...
Then i adjested the npcid's to make them larger than peq would ever use, so that there was no chance of a duplicate id entry forming when i sourced it over, nor would there be any chance of a future peq update overwriting the id that i assigned to these mobs... so it is (theoretically) 'update proof'
Thats how i got the npc_types table to work in terms of the npc's ids versus name...
I'm sure i missed some, it's not perfect, it's not pretty, but i gotta say i'm wandering around plane of valor right now on my peq database and looking at all the spawns that weren't there a minute ago
I looked around and found a free hosting site for a temporary host until someone else can host it for themselves, here's the link;
http://upload.ohshare.com/v/8413635/...o_PEQ.zip.html
Note, you do NOT need any of cavedude's database on your machine to use this, they are straight insert statements designed to be run by mysql to insert into peq database... there are linebreaks every 80 or so characters in order to allow them to be straight copy/pasted into the mysql command line if you wish to do so (note some of these files are pretty long, i've found trying to paste in more than about 25,000 lines of code at a time can cause the command prompt to crash, so paste in sections)
Enjoy everyone, hope it helps some of you out, if nothing else at least it's a starting point
