Thread: graphics glitch
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Old 08-15-2006, 07:45 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Sorry, I could not edit my above post.

Ok my interesting findings from my little experiment.

I updated to Live and saved the old files like you said:

eqgame.exe
EQGfx_Dx8.dll
EQGraphicsDX9.dll
eqmain.dll
mss32.dll

I fired up EQEmu and logged in. I could log-in, select character and enter the game normally (yay sexy elf grrl, and no more puppy!), but the graphics were all scrambled like eggs. Regardless of any settings.

Ok, so I copied back all the files in the RenderEffects directory from my old vanilla titanium install. This got me back to square one, but with a live patched EQ. Interesting to me anyways.

Ok off to Natimbi (where I used to take my old guild farming and drunken beach parties. /sigh I miss my famliy guild.)...the same problems all over again. yes turning the HardwareTNL=False worked, but I like the TNL. Setting the #zclip to 1000 3000 and saving it worked nicely for fixing the clipping.

So, being in a sad, defeated, mood, I made it rain (#weather 1)....

Woah, this fixed things instantly! All the monsters re-drew to normal and I was back to my old stomping grounds in all its dreary discordian glory. Alone (/cry), but happy. Now changin' the weather back to clear (#weather 0) reset everything back to its broken state with untextured monsters and borked land textures.

Wierd ain't it? I don't mind making it rain when I enter the zone (I go there infrequently enough), and if I run into trouble with a live patched version I can always fall back to my old install, but maybe there is some RenderEffects files you need to fix the GoD type zones with similar problems? I also noticed in the UI there was a Ground Texture reolution setting I could not set.

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