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Old 08-16-2006, 10:28 AM
Magoth78
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Join Date: Jun 2003
Posts: 345
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This post should be moved to Bug reports.

There is a code fix:

spells_effects.cpp, line 1326

change:
Code:
if (effect_value >= buffs[j].poisoncounters){
to:
Code:
if (buffs[j].poisoncounters>0 && effect_value >= buffs[j].poisoncounters) {
Mag
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