Here is all of the AA skills that i know of currently in game. 
 
 
 
    * 2 Hand Bash - Type: Passive; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to use your Bash skill while wielding any 2-handed weapon. 
    * Acrobatics - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will reduce the damage that you take from falling. 
    * Act of Valor - Type: Activated, Refresh Time: 72 mins; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. 
    * Adv. Trap Negotiation - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will reduce the reuse time on your sense and disarm trap skills. 
    * Alchemy Mastery - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent. 
    * Ambidexterity - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability increases your chance to use dual wield successfully. 
    * Archery Mastery - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability increases your archer damage 30, 60, and 100 percent. 
    * Area Taunt - Type: Activated, Refresh Time: 15 mins; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to taunt everything in a small radius. 
    * Bandage Wound - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities. First Aid at Level 3; This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. 
    * Bestow Divine Aura - Type: Activated, Refresh Time: 144 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. 
    * Body and Mind Rejuvenation - Type: Passive; Max - 1; Cost - 5; Requirements: Level - 59, Must have improved Natural Healing and Mental Clarity at level 3; This ability will give you one additional point of mana and hit point regeneration 
    * Call to Corpse - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to cast a no component summon corpse spell. 
    * Cannibalization - Type: Activated, Refresh Time: 3 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Mental Clarity at Level 3; This ability will give the caster a new, massive Cannibalize spell. 
    * Celestial Regeneration - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Healing Gift at Level 3.; This ability gives you the ability to cast a large heal over time spell at no mana cost. 
    * Channeling Focus - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability reduces the chance of your spell casts being interrupted.  The ability levels reduce your interrupts by 5, 10, and 15 percent. 
    * Chaotic Stab - Type: Passive; Max - 1; Cost - 6; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster. 
    * Combat Agility - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases your melee damage avoidance by 2, 5, and 10 percent. 
    * Combat Fur - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. 
    * Combat Stability - Type: Passive; Max - 3; Cost - 2; Requirements: Level - 55, Must spend 6 ability points in the General Abilities; This ability increases melee damage mitigation by 2, 5, and 10 percent. 
    * Critical Mend - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities First Aid at Level 3; This ability gives you a chance to perform a superior mend 5, 10, and 25 percent of the time. 
    * Dead Mesmerization - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability allows you to cast an AE low resist mesmerization spell effective against the undead. 
    * Dire Charm  - Type: Activated, Refresh Time: 72 mins.; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability gives you the chance to permanently charm an NPC. 
    * Divine Resurrection - Type: Activated, Refresh Time: 4320 mins.; Max - 1; Cost - 5; Requirements: Level - 59, Healing Gift at Level 3; This ability allows you to provide a resurrection that restores 100percent Experience, all hit points and mana, and causes no adverse resurrection effects. 
    * Divine Stun - Type: Passive; Max - 1; Cost - 9; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; Training in this ability grants your stun spells the chance to stun Level 60 or lower NPCs. Normal Resist rules apply. 
    * Double Riposte - Type: Passive; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time. 
    * Dragon Punch - Type: Passive; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability augments your dragon punch with the chance to automatically perform a knockback. 
    * Elemental Form: Air - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a air elemental, gaining many of the innate benefits of the for, as well as some of the penalties. 
    * Elemental Form: Earth - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a earth elemental, gaining many of the innate benefits of the for, as well as some of the penalties. 
    * Elemental Form: Fire - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the for, as well as some of the penalties. 
    * Elemental Form: Water - Type: Activated, Refresh Time: 72 mins.; Max - 3; Cost - 3; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the for, as well as some of the penalties. 
    * Elemental Pact - Type: Passive.; Max - 1; Cost - 5; Requirements: Level - 59, Must spend 12 ability points in the Archetype Abilities; This ability removes the component cost of summoning pets. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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