Modify your .pl file, and in-game, type #reloadpl (or an assortment of other reload commands that seem to do the same thing). That's how I am tuning PL files. Soon as I get one that actually does what I want, I plan on posting a set of updates. My problem is, I need additional quest script functionality, and I fear that may require writing the matching CPP code, and I am just not up to speed enough on that yet.
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