Thread: OpenZone 7.2
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  #5  
Old 09-18-2006, 03:44 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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It already should export to .3ds. I would need documentation on .b3d or .x to be able to export to them, but I suppose it's possible. I've been working on 7.3 a little bit at a time (though not all that much while it's still been summer) and here is what'd going in it so far:

1. In the ground editing options pane, changed the ground height label to an edit field. You can enter any height you want here for precise ground height editing. Entering an invalid value will make turn the field background red.
3. Added "Help...Tutorial" to the main menu to make the tutorial easier to find.
4. Fixed a bug in the 3D engine where polygons would not be rendered in bird's-eye mode.
5. Fixed texture coordinates in .3DS export.
6. Fixed texture coordinates in .XWF export.

I'm going on vacation next week so I won't be getting back to it until afterward.
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