Some of my zones are not loading fast enough, which results in client crash when booting up the dynamic zones.
An error example;
Code:
Zone bootup timer expired, bootup failed or too slow.
When zoning, usually what happens is, the new zone auto-boots and thinks it has the player in the zone. But in reality, the client is crashed for the server taking too long to boot up.
I'm thinking the reason for this is because my machine is too slow on loading all the new data I have added to the given zone (i'm runing a PIII with 1.5gig ram).
This started when I did some changes to loots, and have just about every mob in the game droping something: on big zones like the LoY zones, changes like this are massive and I imagine require extra loading time.
anyways here's a new start up I devised which adds static boot up too the slow loaders;
Code:
#!/bin/sh
wine MiniLogin.exe > logs/MiniLogin.log &
P=`pwd`
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:$P"
#make sure we have a place to log
mkdir -p logs 2>&1 > /dev/null
#boot up world
if [ ! -e .lock-world ] ; then
touch .lock-world
./world &
# wait for shared memory to load
sleep 20
fi
#start up the official launcher
if [ ! -e .lock-launcher ]; then
touch .lock-launcher
./eqlaunch zones &
sleep 80
fi
./zone gunthak 7006 &
sleep 5
./zone dulak 7007 &
sleep 5
./zone torgiran 7008 &
sleep 5
./zone nadox 7009 &
sleep 5
./zone nurga 7010 &
I know it's crude compared to what you guys posted - so you "pretty" it up
And here's a working stop (I kept having port problems with mini-login and the wine-server);
Code:
#!/bin/sh
killall wine MiniLogin.exe world eqlaunch zone wineserver wine-preloader
sleep 3
if ps ax|grep -e 'w[o]rld' -e 'z[o]ne' -e 'eq[l]aunch' >/dev/null; then
killall -9 world eqlaunch zone
sleep 2
fi
./cleanipc
rm -f .lock-zones .lock-world .lock-login .lock-launcher