Thread: Some stuff
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Old 10-21-2006, 06:49 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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I think I've found the issues that affect timers. A timer that is not enabled and as a 0 duration will return false on get expired and never be cleared from the database, sometimes they do(I dunno why? but can we put a work around in the expired code?).

Also some of the hard coded combat skills are affected by haste clientside but not taking that into account server side. Ex just timed my backstab clientside with a stopwatch, about 8 seconds without haste 5.5 with.

The issues with get stats is it uses the Mob:: version of stats instead of Client:: we need to be very careful as a result when things can be both for clients and npcs. Get stats for instance uses the mob version and the mob version counts the item and spell bonuses twice for clients because they aren't counted at all for non clients outside of that.

I'm not sure what's with my head and the endurance sorry, I really had documented a major loss in it the other day but just went to go make sure I wasn't crazy and apparently I am, oh no =( I work too late, sorry mate, if I actually find the problem again I'll bring it back to you in excrutiating detail.

I'm editing this post way too much but yeah also I'm gonna go through and see about getting close to the actual times on the client side skills since some seem off, some by a lot(track/forage!).

Last edited by KLS; 10-22-2006 at 03:02 AM..
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