Thread: Some stuff
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  #23  
Old 10-26-2006, 04:32 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Something with the #rules list:
Code:
RuleManager::CategoryType RuleManager::FindCategory(const char *catname) {
	int r;
	for(r = 1; r < _CatCount; r++) {
		if(strcasecmp(catname, s_categoryNames[r]) == 0)
			return((CategoryType) r);
	}
	return(InvalidCategory);
}
Any reason we start the index at 1 instead of 0? I changed that and rules seem to list fine.

Rule loading appears just a matter of me being a newbie, wasn't using #rules store default for default rules like I should have been.

On live if you cast a group buff on someone not in your group without /tgb on it will target your group else it will target theirs. /tgb seems to be a little iffy on the emu though, was gonna say I couldn't reproduce your issue at all. Unsure of the message you should be getting.
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