Something with the #rules list:
Code:
RuleManager::CategoryType RuleManager::FindCategory(const char *catname) {
int r;
for(r = 1; r < _CatCount; r++) {
if(strcasecmp(catname, s_categoryNames[r]) == 0)
return((CategoryType) r);
}
return(InvalidCategory);
}
Any reason we start the index at 1 instead of 0? I changed that and rules seem to list fine.
Rule loading appears just a matter of me being a newbie, wasn't using #rules store default for default rules like I should have been.
On live if you cast a group buff on someone not in your group without /tgb on it will target your group else it will target theirs. /tgb seems to be a little iffy on the emu though, was gonna say I couldn't reproduce your issue at all. Unsure of the message you should be getting.