Quote:
Originally Posted by mattmeck
Angelox, anyone who shairs there work with the community instead of hording it for there server gets an A++ from me (donno how much that means tho)
I wish everyone would be that way, this whole project would be ages ahaid of where it is now.
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To me it means a lot, especially because it's coming from you - thanks Matt

A while ago, I was hoping to set a trend when I started my "drive" and have other peeps pitch in, But I also know of a lot of people that would like to help, can't (they work or don't know how, etc.). And I'm over being pissed at those ones who sit in a corner, with their servers, and their backs turned to the real issue here.
This work only needs to be done once, and it should be at the top of everyones' list.
One thing you all should know is Cavedude is back, and he's started work on a new database, I know if anything, I inspired him, because he started with the ax_peq database. Coming from Cavedude, I'm "honored" because I consider his DB to be the "Grandaddy" of the DB.
I know a lot of programmers probably "cringe" at me and my methods, because reality is, I'm not really a programmer; A programmer is much more organized than me, see's things in the order they go, and is an "ace" with math. I just make things work, one way or the other. For example, when you zone from Gunthak to Stonebrunt, there is no "official" zone line there; I just hid a "zoner" (you'd never know unless I told you or you looked it up), if I know where a mob is supposed to spawn, then I spawn him there. Point is, "let's get the zone's spawned, working, and playable *first*, then fix zone lines and what ever. " by playable, I mean mobs, loots, named mobs, grids, etc - this is easy stuff, just takes time to compile all the data, then place it.