Thread: Some points
View Single Post
  #7  
Old 11-21-2006, 09:52 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
Default

Quote:
Originally Posted by paaco
1) editing zone pathing (waypoints)
I always did in game
oh. i thought the pathing was stored in the .map files. does the engine modify/rewrite these files during operation? or is the pathing stored somewhere in the DB? my casual perusals of the database didnt yield where this might happen. i apologize for my laziness, i could probably pour through the server source code to find this answer, but i'm at work now and kind of bored :P

Quote:
Originally Posted by paaco
2) add/removing spawns from a zone
Also done in game, I don't know of any tools that will do this from out of game anymore.
TIP: Make hotkeys for updating, deleting, etc spawns to make things quicker.

3) adding/modifying/removing quests
There are some quest editors, but I never used them. From looking at the quest editors I came to the conclusion that if you didn't understand perl enough to do them by hand, you wont understand the editor either. Best way to learn, look at quests that the PEQ team has written and change the wording etc around to fit what you would like your quest to do. Thats how I learned.
i know PERL very well, but the details of "what methods, variables are relevant" and "how to hook it up properly" are not obvious. guess i'll start searching the forum for HOW-TOs on this.

Quote:
Originally Posted by paaco

4) fixing zone points
Very easily done in any sql editor. I used MySQL-Front myself but I also hear a lot of people using Navicat.
which table handles this? if it is merely a "insert" or "update", i can handle that with some creative /loc'ing in the game interface

TIA
== stanton
Reply With Quote