Quote:
Originally Posted by Angelox
If anyone knows more about the start_zones table please post.
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What information were you seeking exactly?
Each line is made up of information based upon the choices made in character select.
x,
y,
z, and
zone_id: location of starting point
bind_id,
bind_x,
bind_y,
bind_z: location of bind point (can be different than starting point due to this)
player_choice: city the person chose to be at.
0. Erudin
1. Qeynos
2. Halas
3. Rivervale
4. Freeport
5. Neriak
6. Grobb
7. Oggok
8. Kaladim
9. Kelethin
10. Felwithe
11. Akanon
12. Cabilis
13. Shar Vahl
14. (?) Frog choice -- so it's kinda wierd why it doesnt use Troll's origional.
player_class: well, you know..
1. Warrior
2. Cleric
3. Paladin
4. Ranger
5. Shadow Knight
6. Druid
7. Monk
8. Bard
9. Rogue
10. Shaman
11. Necromancer
12. Wizard
13. Magician
14. Enchanter
15. Beastlord
16. Berserker
player_diety: ditto
201: ?? Bertox
202: Brell
203: Cazic
204: Erollisi
205: Bristle
206: Inno
207: Karana
208: Mith Marr
209: Prexus
210: Quell
211: Rallos
212: ?? Rodcet
213: Solusek
214: Tribunal
215: Tunare
216: ?? Veeshan
396: Agnostic
player_race: train of events

1. Human
2. Barb
3. Erudite
4. Wood Elf
5. High Elf
6. Dark Elf
7. Half Elf
8. Dwarf
9. Troll
10. Ogre
11. Halfling
12. Gnome
128: Iksar
130: Vah Shir
330: Froglok
start_zone: used for when a city has multiple parts (ie: north/ south qeynos) -- No real purpose with this with the way its setup now. This one seems redundant.
select_rank: well..Just don't ask me what
select_rank is for. :(