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well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.
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Wouldn't it be easier on you guys (and more fun for us) if you just eliminated the penalty for attacking someone out of your range? I imagine you are trying to create as close to a chaotic and hardcore pvp server as possible, considering it is going to be free for all so why not take another step towards unfettered pvp by removing such level range penalties? Griefing is just another way to attract griefers while the griefed will grow into little griefer hunters, hence increasing and strengthening the pvp environment.