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Old 01-10-2007, 06:31 PM
Whuppee
Fire Beetle
 
Join Date: Jan 2007
Posts: 12
Default problems with an unmodified from source build of zone.exe

Allow me to emphasize that the server will launch / run correctly, so long as I don't use my build of zone.exe

Also.. I've attempted to CVS the newest source (following the directions in the wiki).. without any success.

As such, I'm currently using the [12/25/06 Source]... which should be the source of the most current binary.


I've setup my project according to the wiki's instructions, and it builds without error (36 warnings.. deprecated functions and such).

I then replaced the zone.exe that I downloaded with my newly built (and unmodified) one.


In contrast to a normal (read: functional) launch, I now see this as part of the server init sequence:

Quote:
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zones'. Loading zone list.
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zones to active list.
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STOPPED (1 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STARTED (2 starts)
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STOPPED (2 starts)

...
And dynamic_01 just keeps starting and stopping.

None of the other dynamics attempt to launch.. and any characters attempting to enter the world are told that the zone they're trying to enter is not ready.


Replacing my zone.exe with the one that I initially downloaded restores things to a working state.. which seems to isolate the problem area =P

Any help would be appreciated. I'd really like to get this working so that I can finally start coding.
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