Quote:
Originally Posted by CrabClaw
The problem is most of the over-twinked, level-capped, players skip all the wonderfully redesigned ghost towns.
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Exactly what killed the game for me. As a mid-level guild leader, it became totally impossible to recruit and hold on to anyone who wasn't a personal friend IRL for more than 2 weeks. Every level 5 character recruited wanted to be PL'd, twinked, and when that didn't happen, they left for "an uber guild" soon as they were of level.
It's my opinion that EQLive does not suck. The players do.