Quote:
Originally Posted by eq4me
You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.
See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"
And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.
|
Obviously joo dont know who i am, and thats fine, I was a developer for the emulator, i was also Co-admin of one of the largest emu servers. I am well aware of how eqemu works under linux. Again, somone load up 71 static zones, and tell me, if they all load under linux. I can tell you right now, when the last guildwars was under development they wouldnt.
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work:
EverQuest 2 Emulator. Zeklabs Server