Quote:
Originally Posted by link2009
So, in the end this is a license problem but theoretically, we could write our custom-coded .DLLs to load Sony's zones.
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Or Half-life, or Quake 3, or anything else that has a BSP tree. SC can't do everything that a Quake 3 zone calls for, but it can do enough. The reason for the DLL abstraction layer is because I don't want it tied to any particular format, even XWF. Every file format becomes obsolete eventually. The choice of using an abstraction layer really has nothing to do with Sony at all -- I simply consider it good design.