Quote:
Originally Posted by Windcatcher
I can't speak for the live client, but 32bpp textures should work just fine in SC.
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It's a big pain having to create a mask just to create a translucent/transparent section of a particular texture. Would be great if I could just import a png file with transparency and have it determine the alpha through the image file rather than 2 different files.. Or changing the opacity of the entire texture.