Thread: OpenZone 7.5
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Old 03-12-2007, 09:09 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default How to turn a goblin into a gnoll

I thought you all might find this interesting:



Making a mob variant is as easy as copying the .an8 file and making your changes. Unfortunately Anim8or isn't very good for UV mapping, so I use Ultimate Umwrap 3D for that, and I import the object back into Anim8or when I'm done (with the extra step that UU3D reverses the polygon normals for some reason so I have to flip them when I re-import back into Anim8or).

One major driver for making a gnoll is that my test database that I plan on releasing with SimpleClient has gnolls infesting the Canyons of Gur, and for the moment I have the hook horror models taking their place. When I have proper gnolls the hook horrors will take their rightful place somewhere underground...
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